@startuml
sprite $hands_clapping [48x48/16] {
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!define FA6_HANDS_CLAPPING(_alias) ENTITY(rectangle,black,hands_clapping,_alias,FA6 HANDS_CLAPPING)
!define FA6_HANDS_CLAPPING(_alias, _label) ENTITY(rectangle,black,hands_clapping,_label, _alias,FA6 HANDS_CLAPPING)
!define FA6_HANDS_CLAPPING(_alias, _label, _shape) ENTITY(_shape,black,hands_clapping,_label, _alias,FA6 HANDS_CLAPPING)
!define FA6_HANDS_CLAPPING(_alias, _label, _shape, _color) ENTITY(_shape,_color,hands_clapping,_label, _alias,FA6 HANDS_CLAPPING)
skinparam folderBackgroundColor<<FA6 HANDS_CLAPPING>> White
@enduml